A simple, flexible roleplaying game and game engine, with a scenario
editor and - hopefully - also a campaign editor later on.
Current
status
There is no
finished game yet, but a lot of aspects are already
working. Currently I'm preparing the code for releasing with a GNU GPL
license (there's some minor cleaning to do).
What will first be released is Dark Lord of Sudor, which is a game that is not finished at all, but you can as the player walk around and attack people. You can also talk to them but there's a display bug in there. There's a group of soldiers that are your followers, and that's indeed all they do currently: follow you around, look stupid when you attack something, and hide when you are attacked :-)
After some refactoring, the code is a lot cleaner but the AI code has not been cleared up again. So monsters just walk around randomly. That's life.
Apart from that, there's also the Sudor map editor. This one is a demonstration of the most primitive possible working map editor. You can edit a map, and paint on it with terrain brushed, and save it.
Technology
Java, with Java swing as graphical engine. No platform-specific code,
it runs fine on Linux, Mac OS X and Windows - that's all I've tested.
Currently it needs the official Sun Java virtual machine, but I'm
keeping an eye on the GNU Java compiler, GNU CLASSPATH, Harmony project
etc.